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Imperator - Development Diary #12 - 13th of August 2018

Johan, EVP Creative Direction

Hello everyone and welcome to the twelth development diary for Imperator。 This time we look into the technology system of the game。

大家吼!歡迎來到

帝皇:羅馬

的第十二篇開發日誌。這次我們來介紹一下游戲的科技系統。

First of all, there are four different technology field you advance through, where each level gives you a higher bonus in that category。 The research of technology is automatic, and depends primarily on your citizens。 Inventions and access to certain trade-goods will increase the speed with which you research, while the total amount of pops you have determines the cost。

首先,遊戲中一共有四個不同的科技領域,科技每升一級,你就可以在對應的領域得到更強的增益加成。科技的研究是自動的,進展快慢主要取決於你的公民數量。

發明Invention

和獲得特定的貿易貨物會提高你的研究速度,而科研花費則取決於你的總人口。

Each technology-field can have one researcher assigned to it。 The finesse of this character impacts the speed with which research is done in that field。 This character gets prominence from holding the position, and gets permanent prominence from each month holding the position。 Changing researcher increases loyalty in the new researcher, and dramatically drops it in the one being replaced。

你可以為每個科研領域分配一個研究者,這個研究者擁有的特質會影響該領域的科研速度。成為研究者的人物會獲得相應的

聲望Prominence

,任職期間每個月還可以獲得永久聲望。撤換研究者後,新任命的研究者忠誠度會有所提升,被撤掉的前任忠誠度則會急劇下降。

帝皇:羅馬開發日誌#12 | 814 遊戲科技系統

Research a level takes about 15 years if you are at 100% efficiency, which can obviously be faster or slower, depending on the setup of your nation。

在100%的科研效率下,研究完一級科技需要大概15年。當然,科研效率會因你國家的情況而來得是更快或是更慢。

Each level researched in the four technology fields reduces invention costs by 5%, and they have the following individual bonuses。

四個科研領域的科技每升一級,你的發明花費就會減少5%。科技進步還有以下這些增益:

Martial Advances :+10% Naval Morale, 10% Land Morale, -25% Military Tradition Cost

軍事科技發展:+10%海軍士氣,10%陸軍士氣,-25%軍事傳統花費。

Civic Advances: +2% Commerce Income

民政科技發展:+2%商業收入

Oratory Advances: +1% Civilization Level

雄辯科技發展:+1%文明等級

Religious Advances: +2% Omen Power

宗教科技發展:+2%神諭點數

While the advances are tied directly to your nation‘s progress, and is a slow progress through the years, there is also inventions around, that you can spend civic power on to get immediately。

科技進步和國家發展直接掛鉤,且過程緩慢,長達數年。同時也伴隨著

發明Invention

出現,這些

發明

可以透過花費

民政點數

來立即獲得。

There is always seven inventions to pick from, from a total of over 200 different ones。 Each of them have a tech-level they are most likely to appear at, so you can’t stack or get all discipline bonuses in the first decades of the game no matter how lucky you get。

任何時候總是有七種不同的

發明

供你選擇,總計約兩百多個

發明

。每一個

發明

只可能出現在對應的某一科技等級。所以,無論你有多幸運,都不可能在遊戲的前幾十年間就堆疊或者獲得所有的紀律加成。

帝皇:羅馬開發日誌#12 | 814 遊戲科技系統

Each invention costs you 50 civic power, but for each invention you have taken, the cost goes up by 20%, while as we mentioned earlier technology advances reduce it by 5% each。

每一個

發明

花費你50

民政點數

,得到一個發明後,下一個的花費就會上升20%,不過前面我們也提到過,一次科技升級可以減少5%的花費。

Civic Power is primarily used for three things, Setting up Trade Routes, Moving Pops & Buying Inventions, so it‘s a hard choice between global weaker bonuses, or stronger local bonuses。

民政點數

主要用在三件事上:建立貿易路線,遷移人口和買斷髮明,所以你不得不在減弱全域性收益和增強地方收益中做出取捨。

Stay tuned for next week, when we go into politics, and how fun Republics have with their Senate。

敬請期待下週,讓我們一起走進這個遊戲的政治系統,瞭解一下各個共和國和它們元老院是多麼有趣。

翻譯:大明天下無敵

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